Siddhant Ravi

Siddhant Ravi

Ninja Theory

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Siddhant is an Audio Programmer at Ninja Theory. He did his MS in Interactive Entertainment from the University of Central Florida, USA before moving to the UK to join Ninja Theory, a studio he has been a part of for 6 years. He loves to play the piano but has no formal training; he simply tries to replicate the music he enjoys. He has always been interested in and passionate about audio in games, and how they can be used as a narrative tool to guide the player in an immersive way.

Siddhant Ravi is speaking at the following session/s

Making the Lives of Audio Designers Easier in Senua’s Saga: Hellblade 2

Game development is an incredibly collaborative industry, where professionals from widely varied backgrounds come together to create something fantastic. Audio designers have a very important role in creating an immersive experience for the player with sounds, music and VO. The role of an audio programmer is to smooth out and optimize the pipeline from sound creation to implementation in-engine, so audio designers can focus on the creative part of the process. In this behind-the-scenes look at the production of Senua’s Saga: Hellblade 2’s award-winning audio, Siddhant Ravi will talk about some of the systems he implemented, the thought process behind them, the results and benefits, as well as things that could be improved upon. He’ll reflect on the value of cross-discipline understanding and collaboration, and how it led to innovations which exceeded both designers’ and programmers’ initial expectations.

Session Takeaway

  • Gain some ideas and inspiration to customize the Wwise integration with the game engine to suit the audio team’s needs.
  • Learn about some of the systems implemented to achieve the audio vision in Senua’s Saga: Hellblade 2.
  • Understand the importance of familiarizing yourself with the workflow of audio designers to better understand their needs during development as an audio programmer.

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