Peter Hanson

Peter Hanson

Sony Interactive Entertainment

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Graduating in 2005 from the School of Audio Engineering Peter worked in both the music (Faithless, London Grammar and Beyonce) and post-production industries (Wonder Woman, Paddington and Ex Machina) before transitioning to video game sound design. Joining PlayStation in 2020 he worked on Returnal, Helldivers 2 and Until Dawn before starting his LEGO Horizon Adventure. Peter led the PlayStation Studios Sound audio team and set the creative direction for the project.

Peter Hanson is speaking at the following session/s

LEGO Horizon Adventures in Sound Design

An exciting and informative dive into the audio design on LEGO Horizon Adventures; presented by Playstation Studios Creative Arts and Studio Gobo. The session will cover:

Creative direction

  • Analysis of signature sounds from each IP
  • What was and was not compatible between the two IPs
  • Learnings from other LEGO games, how might we do it differently
  • How best to envision our own audio world in a way that makes sense to a dispersed team


Sound design techniques

  • The challenges of creating giant combat machines out of tiny LEGO bricks
  • Recording techniques for source
  • Sci-Fi processing for style and tone
  • Implementation


Technical systems

  • Emitter management
  • Lister, panning, offscreen attenuation
  • Single/multiplayer set up
  • Wwise multi-position
  • MIDI sync


Multi-platform considerations

  • High vs Low spec, where to focus
  • PIE Platform simulation
  • Wwise Priority/voice limiting
  • Rumble and haptics

Session Takeaway

  • Fresh ideas for sound design
  • How to optimize audio for clarity and efficiency
  • Foundational practices for multiplatform support

Session speakers

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