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9:45am
Kristian Segerstrale Super Evil MegacorpNeil Long mobilegamer.biz9:45am - 10:45amRoom 1KEYNOTE: The State of Games: Platforms, Funding and the Future
Tuesday 9th July9:45am - 10:45amRoom 1In this fireside chat, Kristian Segerstrale - CEO of Super Evil Megacorp and a 20+ year game industry veteran, will share his views on the games industry, his vision for the future and much more, including:
- The state of the industry - what is and isn't working right now across platforms and genres
- Is mobile still a viable place to start, or is it better to start on a PC?
- Where can you get the money?
- Concrete advice for building a financially sustainable studio in tougher times
- Buzzword bingo - AI, Transmedia, Cross-platform, Web3: quick takes on where we're at
Host: Neil Long, MobileGamer.biz
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9:45am
Greg Rice Sony Interactive EntertainmentShuhei Yoshida Sony Interactive EntertainmentElla Romanos Fundamentally Games9:45am - 10:45amRoom 1KEYNOTE: Supporting Indies and Creativity in Game Development
Wednesday 10th July9:45am - 10:45amRoom 1The video game industry thrives on the creativity of thousands of independent developers helping to push the medium forward. Join industry legends Shuhei Yoshida and Greg Rice as they reflect on their combined decades of experience supporting game developers large and small to make their best work.
What makes a good game? What challenges and common mistakes are seen in development? How can we help support and nurture creativity in game development? Let's discuss all this and more!
This fireside chat will be hosted by Ella Romanos from Fundamentally Games.
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10:00am
Caroline Marchal INTERIOR/NIGHT10:00am - 11:00amRoom 1KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick
Thursday 11th July10:00am - 11:00amRoom 1INTERIOR/NIGHT's founder and Creative Director Caroline Marchal will discuss why the studio is passionate about interactive narrative, a genre ripe with opportunities, and where it can go: the chance to break the invisible ceiling of video games and appeal to all generations, regardless of players' skills.
She will show how the studio approaches game development for multiplayer interactive narrative experiences and how they design and write with empathy to generate empathy.
Caroline will provide an overview of the team's bespoke development process with examples from As Dusk Falls, their award-winning debut game, and will also discuss why a good story isn't enough. How you play the story and what it reveals about who you are makes it a deep and memorable experience, beyond pure entertainment.