Tom Cole
University of Greenwich
Tom is Lecturer in Games Development at the University of Greenwich. His research is situated at the boundary of Human Computer Interaction (HCI) and Games Studies, and focuses on the broadening and deepening of emotional engagement in videogames.
He organises events for his local games development community, as well as AdventureX - the Narrative Games Convention, an internationally recognised sell-out event.
Tom was previously at Supermassive Games where he was a designer on the BAFTA award-winning horror game Until Dawn and artist on Killzone Shadow Fall.
Tom Cole is speaking at the following session/s
“It’s Good to Talk”: Building Bridges Between the Games Industry and Academia
Further and Higher Education Games Development courses wish to produce high-quality graduates who go on to be employed in the industry, thereby improving their student outcomes, increasing student satisfaction and contributing to their marketing and growth. At the same time, the industry is sometimes struggling to find enough good-quality talent to maintain their own growth targets.
Everyone would benefit from clearer communication of the challenges of one sector to the other, and of collaborative solutions which benefit both parties. Following on from two years of very successful roundtable sessions on this topic, this session aims to encourage discussions, collaboration and reflection to help forge new partnerships and move towards meeting the needs of both education and industry.
Session Takeaway
- Clear communication of what issues and pressures are facing Higher Education
- Clear communication of the issues and pressures facing the games industry
- Collaborative generation and discussion of potential solutions to benefit both sides
Session speakers