Jamie Brayshaw
Ripstone Games
Jamie has 12 years games industry experience in marketing and game development from EA, Sony and Codemasters, where he's developed expertise in communications, community development, social media, product marketing, brand integration, game production, live ops and services, analytics, UX, user testing and game design.
Jamie loves developing communities of highly engaged advocates and content creators, externally with consumers, as well as internally within teams.
Jamie Brayshaw is speaking at the following session/s
The Queen’s Gambit: How We Developed Our First Mobile Game, for Netflix
Learn what made Unreal Engine the right fit for Rockwater’s first mobile game, the acclaimed The Queen’s Gambit Chess for Netflix Games. Rockwater will share the anticipated challenges, surprising outcomes, and tips and tricks to get the most out of Unreal Engine for the code, art, audio and UX which helped them bring to life their love letter to the world-famous Netflix show, The Queen’s Gambit.
Session Takeaway
- Tech: What we learned as PC/console developers making a mobile game
- Tech: What we learned from taking the unconventional Unreal engine path on mobile
- Design/Biz: What to expect when working with world-renowned IP and how to get the most from a partnership
Session speakers