Caroline Marchal
INTERIOR/NIGHT
Caroline Marchal is a French Game Designer who has worked in the games industry for over 20 years, notably on the award-winning Heavy Rain and Beyond: Two Souls from QuanticDream. In 2014, she moved to the UK with her family and worked at Sony London Studio. In 2016, she founded INTERIOR/NIGHT, a 25 people independent narrative studio where she serves as CEO and Creative Director. The studio’s first game, As Dusk Falls -a multiplayer interactive drama- released in July 2022 to critical acclaim and went on winning several awards including Games For Impact at The Game Awards and a nomination for BAFTA Debut Game.
Caroline Marchal is speaking at the following session/s
KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick
INTERIOR/NIGHT's founder and Creative Director Caroline Marchal will discuss why the studio is passionate about interactive narrative, a genre ripe with opportunities, and where it can go: the chance to break the invisible ceiling of video games and appeal to all generations, regardless of players' skills.
She will show how the studio approaches game development for multiplayer interactive narrative experiences and how they design and write with empathy to generate empathy.
Caroline will provide an overview of the team's bespoke development process with examples from As Dusk Falls, their award-winning debut game, and will also discuss why a good story isn't enough. How you play the story and what it reveals about who you are makes it a deep and memorable experience, beyond pure entertainment.
Session speakers